SUMMARY

VGA (Video Game Award) winning Lead Designer with over 25 years experience from AAA to Indie development. Worked across multiple well known franchises such as Worms, Banjo Kazooie, Overcooked, and Vampire the Masquerade.

Currently a Lead Game Designer for Lab42 Games I have a wealth of experience with level design, game design, system design, user experience and accessibility across a wide range of critically acclaimed; commercially successful games.

In a career spanning more than two decades, I’ve gained valuable knowledge in multiple areas of development with numerous, demonstrable examples within a lead and mentor position.

EXPERIENCE

Lab42 Games

22-Present - Lead Designer

  • Responsible for the mentor and development of the design department.

  • Lead Designer on Vampire the Masquerade: Bloodlines 2 whilst working externally with The Chinese Room.

  • Lead on prototype and pitch work resulting in securing contracts with established, well known IP.

  • Acting Game Director on an unannounced project.

Team17 Ltd

04-22 - Game Designer/Lead Designer

  • Played a pivotal role in Team17’s commercial output for over 15+ years across many games and franchises - such as Worms, Alien Breed, and Escapists

  • Lead on many of Team17’s most well known IP.

  • Led the design and project for Overcooked 2, a hugely successful title for the business both critically (Video Game Award Winning) and commercially.

  • Design and implementation of systems and levels across many games and genres.

  • The company’s accessibility point of contact for both internal and external 3d party developed titles.

Rare Ltd

95-03 - QA/Game Designer

  • Designed character move sets and core combat mechanics on Killer Instinct 2

  • Developed in-game tutorials for Killer Instinct 2: Gold

  • Game and level design on several well-known IP, including: Donkey Kong Country, Banjo Kazooie, and Conkers Bad Fur Day

  • Experience working on external IP (Disney)

  • Worked in several proprietary engines on console and handheld projects

  • Held a key design role in the in-house handheld development team working on commercially successful projects

Key Skills

Software

Documentation

Creation of full spec GDD’s, Presentations, Pitch work

Game & Level Design

Design, implementation, and balance of systems and mechanics as well as layout, and white box of levels for stages and large play areas

User Interface Design

Wireframe and interface flow creation with an emphasis on accessibility

C# Scripting & Unreal Blueprint

Used across prototypes, training projects, game jams, and development projects

Leadership Skills

Lead on several successful projects, Mentored and nurtured other designers

Project Management Processes

Experienced utilizing management processes, works closely with production and studio leadership

Industry Standard Software

Microsoft Office Suite, Adobe Photoshop, Perforce/Git, Jira/ADO, Confluence, etc...

Unity

All aspects of the Unity engine across multiple projects and prototypes

Unreal 5

All aspects of development, used across several projects and prototypes

Proprietary Engines

Used several in-house engines and tools across the full suite of the development process