SUMMARY
VGA (Video Game Award) winning Lead Designer with over 25 years experience from AAA to Indie development. Worked across multiple well known franchises such as Worms, Banjo Kazooie, Overcooked, and Vampire the Masquerade.
Currently a Lead Game Designer for Lab42 Games I have a wealth of experience with level design, game design, system design, user experience and accessibility across a wide range of critically acclaimed; commercially successful games.
In a career spanning more than two decades, I’ve gained valuable knowledge in multiple areas of development with numerous, demonstrable examples within a lead and mentor position.
EXPERIENCE
Lab42 Games
22-Present - Lead Designer
Responsible for the mentor and development of the design department.
Lead Designer on Vampire the Masquerade: Bloodlines 2 whilst working externally with The Chinese Room.
Lead on prototype and pitch work resulting in securing contracts with established, well known IP.
Acting Game Director on an unannounced project.
Team17 Ltd
04-22 - Game Designer/Lead Designer
Played a pivotal role in Team17’s commercial output for over 15+ years across many games and franchises - such as Worms, Alien Breed, and Escapists
Lead on many of Team17’s most well known IP.
Led the design and project for Overcooked 2, a hugely successful title for the business both critically (Video Game Award Winning) and commercially.
Design and implementation of systems and levels across many games and genres.
The company’s accessibility point of contact for both internal and external 3d party developed titles.
Rare Ltd
95-03 - QA/Game Designer
Designed character move sets and core combat mechanics on Killer Instinct 2
Developed in-game tutorials for Killer Instinct 2: Gold
Game and level design on several well-known IP, including: Donkey Kong Country, Banjo Kazooie, and Conkers Bad Fur Day
Experience working on external IP (Disney)
Worked in several proprietary engines on console and handheld projects
Held a key design role in the in-house handheld development team working on commercially successful projects
Key Skills
Software
Documentation
Creation of full spec GDD’s, Presentations, Pitch work
Game & Level Design
Design, implementation, and balance of systems and mechanics as well as layout, and white box of levels for stages and large play areas
User Interface Design
Wireframe and interface flow creation with an emphasis on accessibility
C# Scripting & Unreal Blueprint
Used across prototypes, training projects, game jams, and development projects
Leadership Skills
Lead on several successful projects, Mentored and nurtured other designers
Project Management Processes
Experienced utilizing management processes, works closely with production and studio leadership
Industry Standard Software
Microsoft Office Suite, Adobe Photoshop, Perforce/Git, Jira/ADO, Confluence, etc...
Unity
All aspects of the Unity engine across multiple projects and prototypes
Unreal 5
All aspects of development, used across several projects and prototypes
Proprietary Engines
Used several in-house engines and tools across the full suite of the development process